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AI aesthetics and critical game robots, autumn seminar and workshop

From October 28th to November 8th, AI aesthetics and critical game robots, an autumn seminar and workshop for the master’s programme in design at OsloMet, coordinated by Mikkel Wettre, was held at the OsloMet campus in Kjeller. The seminar was led by lectures from Astrid Skjerven, Jens Huseby and Linda Kronman (representing the artist-duo Kairus).

These served as thematic entrance points to a group workshop where the students would work on understanding the technological workings of thymio robots, and then develop their own game-based systems of behavioural interaction that also included spectator interaction or participation. An introduction to thymio robots and their possibilities were held by Haakon Haraldsen Roen and Vako Varankian, and Tore Gulden held a technical workshop and Game Dynamics as part of this. A goal for the workshop was to illuminate and demonstrate an understanding of the circumstances under which sensory technology and extended perception relates to social interaction and how they might be extended to future contexts.

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